My novel wasn’t a novel at first. It began as a video game.
Since the mid 90’s I have always wanted to make my own Role Playing Game (RPG) in the style of my old-school SNES favorite Final Fantasy II (IV if we’re being true to Japanese numbering). I still do. Making games takes time, though. I worked on learning programming over the course of many years, and only gave a little bit of thought to the story line.
A few years ago I discovered RPG Maker XP, and then the easier-to-use RPG Maker VX. Wonderful tools, just a little too expensive and too short of a trial period. But I started making something I really liked without the hassle of coding. It was fun. And lo and behold, a story emerged.
The demo ran out of time, but I kept writing the outline for the story. That was fun too.
Then life happened. Depression happened. Life ambitions fizzled, and with it my life’s focus. A dark page.
I can’t remember why I started thinking about the old game, but it was around the summer of 2010. I guess I just wanted to be creative again. I looked over my notes. It was pretty good. Complex story. A bit cliche, but standard fare for the RPG genre. I remember thinking about the first task the game required: go to the temple cellar and kill all the rats (a deliberate cliche). I remember picturing the lead character, Adain, swatting away rats with a pole, the weakest weapon in the game. In my mind it looked like a movie. Wait, what if I wrote it down like a story? I hadn’t written fiction in 10 years or so. But sure, why not? I wrote a paragraph. Wow, pretty good again. Not bad for a depressed guy. But it sat for a while.
And then in October of 2010 I saw something that would change my life: National Novel Writing Month.
…Continued in part two…