How I Wrote a Novel, Part One

My novel wasn’t a novel at first.  It began as a video game.

Seriously.

Since the mid 90’s I have always wanted to make my own Role Playing Game (RPG) in the style of my old-school SNES favorite Final Fantasy II (IV if we’re being true to Japanese numbering).   I still do.  Making games takes time, though.  I worked on learning programming over the course of many years, and only gave a little bit of thought to the story line.

A few years ago I discovered RPG Maker XP, and then the easier-to-use RPG Maker VX.  Wonderful tools, just a little too expensive and too short of a trial period.  But I started making something I really liked without the hassle of coding.  It was fun.  And lo and behold, a story emerged.

The demo ran out of time, but I kept writing the outline for the story.  That was fun too.

Then life happened. Depression happened.  Life ambitions fizzled, and with it my life’s focus.  A dark page.

I can’t remember why I started thinking about the old game, but it was around the summer of 2010.  I guess I just wanted to be creative again.  I looked over my notes.  It was pretty good.  Complex story.  A bit cliche, but standard fare for the RPG genre.  I remember thinking about the first task the game required: go to the temple cellar and kill all the rats (a deliberate cliche).  I remember picturing the lead character, Adain, swatting away rats with a pole, the weakest weapon in the game.  In my mind it looked like a movie.  Wait, what if I wrote it down like a story?  I hadn’t written fiction in 10 years or so.  But sure, why not?  I wrote a paragraph.  Wow, pretty good again.   Not bad for a depressed guy. But it sat for a while.

And then in October of 2010 I saw something that would change my life:  National Novel Writing Month.

…Continued in part two

Beta version of HeroQuest released

I have created a brand new site to house my computer game HeroQuest:

http://heroquestjava.wordpress.com

I’ve just released a beta version today, so stop by the new site to get it!

(For those of you who played the demo, you’ll want to get the beta version – all 14 quests are now in the game, as is the ability to save your progress in between quests!)

HeroQuest demo now available!

After over a year of on-and-off programming, I now have a demo of my computer game HeroQuest available for people to test.

Head over to my HeroQuest page for the download link and some screenshots.

Hopefully, the full version will be available in a couple of months.

I would love to hear comments from people who try it out!