Dwarf Fortress Gameplay, Part 3

← Continued from Gameplay Part 2

(This post is the deconstruction of the actual gameplay that occurred in part 3 of the story “Ransackediron Restored”)

Author’s usual caveat: I am by no means a great Dwarf Fortress player. Be kind.

Some more foundational-fortress tasks were completed this round. The food stockpiles were set to forbid eggs, so that the dwarves would not collect eggs from the hens’ nests. This should allow the eggs to safely hatch, giving me a “chicksplosion.” As Stakud explained, when the chicks grow up, I will slaughter all but 1 rooster for meat, and all those new hens will lay lots and lots of eggs. (Eggs are a very good food source in this game.) The alcohol was running low, so I built an area for a still and a kitchen, both of which will need to be built. Outside, I placed a butcher shop, tanner and leatherworks all in a row next to each other, so that Lokum could slaughter the draft animals, tan their hides, and then make some useful leather backpacks and waterskins for a future military.

camel_slaughtered

 

Looking back, I probably should have instead made leather bags for seed storage; oh well. Lokum also trained the dogs (2 war, 1 hunting), which is something I had actually never done before in the game and had to look up how to do it!

Speaking of never done that before, there’s the issue of the pump. As I said last time, I’ve never built a pump before, and so when I dug a channel I misunderstood where the pump would need to be placed, and had to move it over; so I ended up with a larger trench than was ideal, aesthetically-speaking. Hopefully it will work. I have experience letting water flow into desired locations, so I am quite certain my cistern will work. Here’s the crude side view diagram of the cistern and future well:

cistern_plan

The migrants surprised me, as they always do, appearing sooner than I expect. Loving the Legends Viewer utility, though, as it allowed me to see where the migrants came from – these are actual dwarves that existed in the world when I started (they were not randomly created at the moment of embark like my initial 7). That’s how I found out 4 of them were married to each other, and even 2 of the guys were widowers.

LegendsViewer_Shorast

There’s a yak calf they brought with them as well as a pet lamb. I can’t slaughter the lamb without ticking off its owner (Shorast the Blacksmith), but if I remember to pasture the yak, he might get enough grazing to survive. I’ll probably forget though.

My next tasks will be to enclose my trench with walls so that the water pumped from the pool won’t spill on the ground (no idea if it would, but I’m being careful), and once the cistern is done being smoothed, grab an idle dwarf and have him/her crank that pump! I have to be quick before the frost comes. Now that I have doubled the amount of dwarves, I also need more beds, another dormitory, and another work area. There’s still the possibility of making a Trade Depot, but I’m not focusing on it. I’m concerned I’m quite defenseless right now, so I’ll at least leash a war dog to the entrance, and make some doors for the entrance that I can lock. I’m almost always attacked before I’m ready, and I’d like to avoid that this time.

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Ransackediron Restored, Part 3: A Dwarf Fortress Story

← Continued from Part 2

19th day of Malachite, 550 years since the Record began,

Stakud “Closebolt” Urolalath, Mason and Bookkeeper for the Expedition Group Anuzlolor, “The Fair Letter”

cistern_smoothing

Today I was working in the unfinished cistern, smoothing the stone in preparation for the coming day we start the pump, when Adil came rushing down the channel shouting, “They’re here! They’re here!” Her voice echoed so loud I misunderstood her joy for fear, and I thought that goblins had begun a raid. Praise Rimtar, I was wrong: we have doubled our numbers!

They came from Basementportal, Lensyell, and Squashedropes in the southwest; they had heard of our quest and decided to come to our aid. What good fortune that some salted meat from the slaughtered draft animals is still left over in storage. We feasted tonight!

I drank a mug to Rimtar in thanks, for I am no longer outnumbered among the she-dwarves! Of the eight that have joined us, six are males, and a sturdy group they are. Shorast the blacksmith is aching to forge us weapons of war, and was delighted we had an anvil. Surprisingly, Lokum never took credit for bringing it, but merely said she hoped Shorast could it put it to good use soon. (Why she didn’t rub it in my face, I may never know; she is a mystery, that Lokum.) I have already recruited two of the men, Udib and Uvash, as apprentice masons, and they seem eager to learn the trade. Tomorrow we will return to the cistern, for I fear the autumn is coming quickly, and I don’t want to have the pool freeze over before we pump the water below ground. Once finished, I think I may be able to devote more time to keeping better track of our stores, and leave the mundane masonry tasks to the new men.

Tun is a crossbow maker, but since we have few marksdwarves among our ranks, I suggested he learn some basic carpentry from Edem, for now we urgently have a great need for beds! Ilral the fisherman went right to the ponds and caught us a few frogs to eat, but I would be surprised if he found anything more. I’m planning to ask Lokum that he be reassigned to more useful duties. Ezum is a jeweler and was delighted to see our modest collection of rough gems. We have no work area for him right now, but he seemed happy enough to lend a hand where ever we needed, so I think he will fit in nicely here. Two she-dwarves came along with the men, Sarvesh the Weaver and Tekkud the Dyer. Clothing is not something we need to worry about right now, but I’m sure their skills will be much appreciated in the future. Until then, they have offered to farm some crops that could be threshed and spun into thread later in the year. Lokum agreed, and once we find some more silty clay to farm upon, the soil is theirs. And to top it all off, it was only just a moment ago that the newest she-dwarves revealed that they were in fact wives to two of the men! Shorast and Sarvesh are a couple, as are Udib and Tekkud. How long will it be before there are little dwarflings scurrying about?

In all, our summer has been quite productive. Lokum slaughtered the draft beasts herself, skinned them, and made backpacks and waterskins from the hides. The meat was prepared and preserved (and tonight cooked into delicious biscuits), and then Adil took the bones and created some crossbow ammunition for our future defense sentries. I admire Adil, for she is a cautious one, and always many steps ahead. I can see she fears we are not prepared to defend ourselves, but has not yet pressed the issue–at least not to me. She probably has spoken with Lokum about it, for Lokum has begun training the dogs for war and hunting. I wouldn’t be surprised to see one of them guarding our entrance soon.

With fifteen of us here now, I think Adil’s concern is warranted. Perhaps we are nearing the time to start building some defenses. We are sure to cause enough of a ruckus here to draw the attention of someone, and if they be foe, we need to be ready.

new_migrants

Help arrives

The story continues next week…

For a breakdown of the actual gameplay, read on here.

If you’re enjoying this story, perhaps you might enjoy my original fantasy novel, By the Light of the Moons, available for download on Amazon Kindle.

Dwarf Fortress Gameplay, Part 2

← Continued from Gameplay Part 1

(This post is the deconstruction of the actual gameplay that occurred in part 2 of the story “Ransackediron Restored”)

Author’s usual caveat: I am by no means a great Dwarf Fortress player. Be kind.

I’ve definitely gotten better at playing this game, because I was able to perform quite a bit in a short amount of time. Usually I miss a step somewhere along the line and end up kicking myself later. A lot of strategy games have a recipe for a “starting build,” or, the most important things to do first if you are to succeed later. I think I did most of the recommended steps.

Two months of game time is only about 10 or 15 minutes of real world time. In that time I did everything Stakud described in the story: made a modest hole in the hill, with a little fancy rounded design instead of a boxy grid; I set up a dormitory, started indoor farm plots, made a mason work area, various stockpiles were designated, and I constructed 7 beds. I chopped down only three trees. Version .40 (also called DF2014) introduced multilevel properly-scaled trees, which produces much more wood than before, so I have a decent amount of lumber already. But, I still only have a couple dozen trees altogether, and I want to conserve what I have now. In Dwarf Fortress, you need some kind of fuel to fire up your ore smelters, and if I can’t find any coal in the ground, I need to make charcoal from a wood furnace.

I started getting really nervous when I realized my indoor clay spot was small; indoor farm plots need soil or clay to grow on, otherwise you need to grab buckets and muddy the ground. I like to avoid that mud process if at all possible. I was able to squeeze in two 3×3 plots on the clay, so that should be ok to start with. After the thaw, there were lots of plants to pick, so that will help.

plantGathering

EVERYONE gathers plants, even Lokum

My biggest challenge will be the cistern. I was really hoping that the brook was there under the snow, but based on the few tiny frozen bodies of water underground I knew it was long shot. Clean water is important if we run out of alcohol, and stagnant water in these murky pools means I have to pump the water out before it flows into the cistern; that pumping acts a filter, so I’ve read [LINK]. Never tried pumps before, so this will be fun.

I’m expecting migrants soon, and it will be interesting to see what I get. I’m debating on the construction of Trade Depot right now. Autumn is when the first caravan usually arrives, but I wasn’t planning on making anything to trade with, since it doesn’t fit my story. However, I’ve found a lot of rough gems already, so if I get a gem worker in the migration, maybe I’ll cut them up into something more valuable to trade.

The last post was the first real part of the story, and based on that initial starting-build-gameplay I admit it’s a little boring story-wise. It’s always been my favorite part of the game, though. I just love that first mining designation, kind of like being the one who gets to carve into a brand new jar of peanut butter.

Upcoming plans are the cistern construction, butcher the draft animals (yay camel meat), and make nest boxes for the hens.

gameplay2_allDwarvesInside

The home so far

Ransackediron Restored, Part 2: A Dwarf Fortress Story

← Continued from Part 1

22nd day of Felsite, 550 years since the Record began,

Stakud “Closebolt” Urolalath, Mason and Bookkeeper for the Expedition Group Anuzlolor, “The Fair Letter”

More than two months have passed since we broke ground here at Anuzlolor. So much has happened, but still so much to be done. I will try to record all I can remember, lest the days to come erase the early ones from my mind. Perhaps this entry could even be used as a list to refer to when seeking subjects to carve onto the walls of our future Great Hall. That time seems so far away — and yet, right within reach!

Two days after our arrival, Stodir had hollowed out a small but comfortable hole for us all. It’s a strategic place from which we can both easily access local flora and make a stand to defend ourselves if the need arises. Stodir then went right to work on expanding the site, first creating a nook of silty clay (which Ushat claimed immediately for our first indoor garden; already we have sprouted plump helmets! Ushat, you work wonders!) That alone would have been enough, but still going strong, Stodir mined out a quiet dormitory for us all, a common area, and even a large work area for me. (As Mason, I require a great deal of space with which to both work and store my creations.) Humbled, I engraved into a wall, in full view of the common table, the standard of The Ferocious Galley. I like to think it makes the she-dwarves proud of our civilization every time they look upon it.

1st_engraving

The Hill of Mobbing seems to be nothing but a giant rock salt formation, with a few patches of silty clay. Amazingly, it is the hardest salt I have ever encountered. Already I have chiseled out some basic furniture for us all, even the table upon on which I write now. Olin believes a small rock salt Kitchen is in order so that she might prepare meals and season them at the same time! It reminds me that the time has come to slaughter our faithful horse and camel, before the meat on their bones withers away. Will Lokum be up to the task to give the order, though?

Ah, Lokum, our good-for-nothing leader. She has done but one thing since we arrived: haul supplies around; and everyone does that. She is supposed to be our hunter! Why won’t she even try to look for something to hunt? I’ve half a mind to take back my role as leader and order her out of the hovel, not to return until she brings home some game meat. But no, that would never do; I know the rest of the she-dwarves will stand by her side. I just wish I knew what her plan was. She is a mystery to me.

Turning away from unpleasant matters, the good news of course is that the spring thaw came, praise the gods! All of us have been busy foraging the plain for anything we can find. We have found a surprising assortment of plants scattered everywhere, from grains to greens to root vegetables. I don’t know how they survived the winter, but maybe the climate here is not as severe as we all thought. As long as we are careful with our seeds, I wouldn’t be surprised if we were able to maintain a quality outdoor garden in the few short months of the year that they can grow. (I know it goes against dwarfkind to spend so much time out in the light, but desperate times may require it – we must eat!)

The brook Leechfragments, as I feared, is much too far away to be of any use to us right now, so we must make use of the murky pools that dot the area near our entrance. Fearing disease from these stagnant waters, I think we will need to pump the water through a filter before we can store it in our future cistern. That complicates our plans, but I’m believing that Edem, who already has made us wonderful beds, can construct a pump for us while I aid Stodir in the design and mining of the cistern. By the grace of Rimtar, we will finish before the first frost in the fall.

All this work requires much needed rest, which is where I am headed off to now. Tomorrow Adil will create some nest boxes for the hens. Olin has kept eggs off-limits for eating for now, at least until a small brood of chicks have arrived. With any luck, we will have a bounty of eggs from dozens of hens next year. The roosters, however… well, we only need one of those, which means… ha ha, I can almost smell the grilled meat now! And the best part is that it won’t be hunted game requiring thanks to Lokum!

story2_workingDwarves

Stodir and Stakud, hard at work

The story continues in part 3.

For a breakdown of the actual gameplay, read on here.

If you’re enjoying this story, perhaps you might enjoy my original fantasy novel, By the Light of the Moons, available for download on Amazon Kindle.

Dwarf Fortress Gameplay, Part 1

(This post is the deconstruction of the actual gameplay that occurred in part 1 of the story “Ransackediron Restored”)

Author’s caveat: I am by no means a great Dwarf Fortress player. I make bad choices all the time, and I forget things most of the time. I actually think this is good for my story purposes, but I just wanted to get that part out of the way for all the pros that might read this and say “what the heck are you doing??” My goal is to have a successful fortress with smart decision making, but that may not happen – and that’s ok! Also, there will be design choices based more on aesthetics than efficiency.

After creating the randomly-generated world Anursil, “The Wondrous Plane,” I began the game in Legends Mode first, as I’ve never really explored all that this mode has to offer. I exported all the data so that I could use the amazing utility Legends Viewer which offers the ability to view the world’s extensive 550 year history in a more friendly, point and click interface.

Poking around this immense (500MB) tome, I came across a cool name – the Forgotten Beast “Siga Gravefatal, the Shadow-shaft of Caves” – and I saw that it was still alive. A few clicks later I saw that this beast destroyed and took over the fortress Vudthardatan just 28 years after the world “began,” and it just so happens to be the first fortress the civilization “The Ferocious Galleys” ever made. Amazingly, the game’s history had no one ever attempting to do anything there again, even after 500 “years.” My story was born: a dwarven team tries to take back their very first fortress. (Perhaps a little too similar to the Hobbit, yes, but that was going to happen anyway – we’re talking about a group of dwarves here.)

Once entering the game in Fortress Mode, I realized right away that the game was not going to let me embark on the site of the old fortress. The best I could do was take a spot right next to it. Any hope for an interesting story will be that Siga comes out and attacks me at some point, which should be fun.

Darn

Darn

Of course, it’s a cold, and somewhat barren place, which means my dwarves may not survive the winter. Luckilly there’s a tiny bit of a temperate biome nearby, so my site might have a few trees, a few plants, and maybe even part of that brook, if it isn’t frozen over. The elevation looks varied, which is always more interesting than flat.

embark_stats

Brrr

I was surprised that the game gave me 6 females and 1 male; great story fodder. I looked at the randomly created dwarves and tried to give the skills I needed to the dwarves best suited for them (my miner should be someone who doesn’t tire easily, etc). I gave the male all the traits I thought would have made him the expedition leader, because he’s the “hero” of my story. I’m kind of glad I made a mistake, because the story is more interesting that he isn’t the leader. Turns out that the “Judge of Intent” trait I gave the hunter made her the Leader. Interesting.

Another mistake I made was hitting the ‘e’ key accidentally (Embark!); thus the game started before I was able to make sure I had all the right supplies for the situation (hence, why in the story Stakud and Lokum fought over the anvil). Also, because of that ‘e’ stroke, I didn’t get to see what the random name of my Group or my Fortress was. Getting the Fortress name is easy (it’s right there in the next screen), but my Group name apparently only shows up when I engrave walls. So we’ll see if Stakud truly is inspired to engrave something cool. I’ll just fill in the Group Name to my story later when I find it.

When the actual game loaded up, there was my team on the cliffs, snow and silt everywhere, and a handful of trees. The brook looks to be only be a few frozen ponds. These will probably be murky pools once the thaw comes, but that remains to be seen. If so, my cistern plan will need to involve a pump, to “cleanse” the water. I look at what’s in the wagon, and I think I made as good a selection as any. There’s platinum in plain view, but I’m afraid to mine it yet, lest it increase my wealth value too quickly and bring a goblin ambush. I see right away where I want to start the digging.

Let’s strike the earth!

embark2

A plan forms…

Gameplay breakdown continues here.